Fabulia (FR)

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In Fabula, a player embodies the storyteller Wilhelm Grimm about to write a new work. The latter therefore chooses the illustration and the associated scenario from among the twenty or so images proposed. He randomly draws a determined number of object cards which he places face up in the center of the table.

He then begins the narration of the prologue of the tale thus giving the context of the story. All the other players each embody a stereotyped character belonging to the writer's imagination from among the twelve available.


During the three chapters of the tale, each player will have to make a proposal developing the continuation of the story by taking as a key element an object card that he will have selected and placed in front of him. The author rewards the most relevant proposals with a pen marker in the first chapter, two in the second and three in the third. These markers are placed on each item card.


The two players who have accumulated the most feather markers at the end of the third chapter (or who have accumulated the most stars on the item cards in the event of a tie) participate in the end of the story.
Grimm then reads the epilogue from the scenario sheet. The player furthest to their left then has thirty seconds to propose an ending including the two remaining item cards. The other player character must propose an alternative ending, always including the two objects.
The storyteller chooses the ending he thinks is the most relevant and crowns the new player character as the true hero of his tale.

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